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Gamification Of Learning


Course
SEP Instructor
Free
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The positive impact of gamification ideas and principles in education.

Course Description

This course will explore the theory and concepts of gamification in education and the positive impact that this can have on both challenge and student engagement. Participants will also learn about a range of strategies and digital tools to begin gamifying learning experiences. .

Learning Outcomes

• Identify the key elements of gamification
• Recognise the difference between gamification and game-based learning
• Identify the 8 elements of the Octalysis model for gamification
• Recognise how gamification can build challenge in learning
• Recognise how gamification can boost engagement with learning
• Identify some practical approaches to gamifying learning experiences
• Identify how to integrate digital gamification tools
• Recognise the benefits and approaches of gamification during hybrid learning
• Identify approaches to differentiation and inclusion during gamified learning experiences

Course Delivery

  • Self-paced
  • Video content paired with skills checkpoints
  • Some additional curated resources (links, PDFs)
  • Final assessment (multiple choice quiz)

Facilitators

Steve Bambury

Director of Digital Inception Consulting, Dubai

Steve Bambury has worked in education for 18 years, ultimately taking on the role of Head of Digital Learning and Innovation across the JESS Dubai school group. Steve now works as an independent technology consultant, supporting schools and other organisations to integrate technology effectively. Steve is an Apple Distinguished Educator, a Microsoft Master Trainer, a two-time winner of the GESS Award for Best Use of ICT, winner of the 2018 BETT MEA Innovation Award and was named as the 2018 Education Trendsetter by EdTech Digest. In 2017, he became the first educator to host professional development sessions inside virtual reality and in 2018 he co-hosted the world’s first global lesson inside VR alongside Pixar co-founder Loren Carpenter.

Award

Certificate of Completion

Delivery Mode

Self-paced

Registration Opening

 

Course Dates

 

Credit Hours

1-2 hours

Institution

Steve Bambury -Digital Inception Consulting

Stream

Professional Development

Target Audience

All teachers

Maximum Participants

 

Language

English

Price

Free

Here is the course outline:

1. Introduction

2. What is Gamification?

3. What's in a Game?

4. Why Gamify Learning?

5. Introducing Gamification into Learning

6. Digital Tools for Gamification

7. Keep the Game Fair

8. Course Round-Up

9. Assessment

Completion

The following certificates are awarded when the course is completed:

Certificate of Completion
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